Neon Puddles
I wanted to start learning geometry nodes in Blender, which is a visual coding and procedural workflow. I aimed to begin with something visually appealing but relatively simple to create in the node editor. This project turned out to be an enjoyable introduction and something I can even use as an asset in future work. It also helped me understand how to build a workflow for generating crystals on any surface within Blender. An image of the result is shown below the YouTube video.